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Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks

Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks

Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks
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本书简介

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks
by Wolfgang F. Engel (Author)
Publisher: Wordware Publishing; Pap/Cdr edition (June 30, 2002)
Language: English
ISBN-10: 1556220413
ISBN-13: 978-1556220418
Book Description
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.

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